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Pixar's Timeless Art Challenge
Final

Final

AO

AO

PxrVolume pass

PxrVolume pass

Maya fluid pass

Maya fluid pass

Pixar's Timeless Art Challenge

This piece was made for RenderMan's Timeless Art Challenge. Completed in Maya, various detail sculpts from ZBrush, shading from Substance and Photoshop, snow was a mix between Maya particles and displacement, rendered with RenderMan, composited in Nuke. The fog was a combination of a volume primitive, and billowy fog using Maya fluids.

https://renderman.pixar.com/news/renderman-timeless-art-challenge-final-results
Model by Kitbash3D & Speedtree - RenderMan “Timeless” Art Challenge

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