Dedicated to producing high-quality 3D renders using the latest technologies. I have a strong technical background with a passion for architecture and animation. I currently work as a Lightspeed Technical Director at Pixar Animation Studios. My previous work experience includes Sr Software Engineer at Micron, production lighting and compositing at DreamWorks Animation, as well as a former Pixar Undergraduate (PUP).
Freelance 3D Shading, Lighting, Rendering, and Compositing for various clients.
- Work closely with clients to determine requirements and define realistic expectations.
- Implement flexible solutions that allow clients the freedom to tweak and fine-tune results (render layers, mattes, AOVs).
- Quick to communicate progress and provide suggestions for how to overcome hurdles.
- Deliver super-awesome renders within deadlines that exceed expectations.
- Frontend developer on worldwide Agile team addressing enhancements and defects across a range of production-critical systems and languages.
- Delivered multiple concept-to-completion full-stack MVC web applications as the lead .NET and Javascript developer.
- Re-architected multiple Perl and c++ services to provide automatic failovers to secondary servers in case of system outages.
- Implemented hundreds of Perl and Python scripts to automate tasks, populate databases, collect data, and monitor system health.
- Spear-headed the company’s use of Azure-DevOps to automate deployments and maintain Git repositories.
- Set up the initial Linux file structure and light rigs for new shot sequences.
- Optimized shots to reduce memory usage and render time by culling unseen assets, reducing G.I. bounces, baking light and shadows, and using cards.
- Fixed render artifacts including shadows, reflections, G.I., light leaks.
- Worked as the initial tester of DreamWorks’ new Lighting package; working closely with the developers to provide feedback and use cases.
- Heavily leveraged Python to automate shot setup, improving efficiency.
- Serviced and maintained hundreds of Apple computers across campus.
- Developed a Bash system to automatically reimage down Macs without having to travel across campus for maintenance.
- Formally trained on the entire production pipeline.
- Developed several shots collaboratively using production tools.