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Jeremy Heintz
Jeremy Heintz
Lead Technical Director at Pixar Animation Studios
Emeryville, CA, United States

About

Dedicated to producing high-quality 3D renders using the latest technologies. I have a strong technical background with a passion for architecture and animation. I currently work as a Lightspeed Technical Director at Pixar Animation Studios. My previous work experience includes Sr Software Engineer at Micron, production lighting and compositing at DreamWorks Animation, as well as a former Pixar Undergraduate (PUP).

Skills

MayaRendermanLightingShadingRenderingPhysically Based RenderingVRayNukeSubstanceProgrammingPython ScriptingMel Scripting

Software proficiency

Maya
Maya
RenderMan
RenderMan
Substance 3D Painter
Substance 3D Painter
Adobe Substance 3D assets
Adobe Substance 3D assets
Substance B2M
Substance B2M
Blackmagic Design Fusion
Blackmagic Design Fusion
Nuke
Nuke
V-Ray
V-Ray
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Quixel Suite
Quixel Suite
Python
Python
Katana
Katana
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush

Reel

Productions

    • Movie
      Toy Story 5
    • Year
      2026
    • Role
      Lead Technical Director
    • Company
      Pixar Animation
    • Movie
      Inside Out 2
    • Year
      2024
    • Role
      Lead Technical Director
    • Company
      Pixar Animation
    • Movie
      Elemental
    • Year
      2023
    • Role
      Lightspeed Technical Director
    • Company
      Pixar Animation
    • Movie
      Lightyear
    • Year
      2022
    • Role
      Lightspeed Technical Director
    • Company
      Pixar Animation
    • Movie
      Luca
    • Year
      2021
    • Role
      Lightspeed Technical Director
    • Company
      Pixar Animation
    • Movie
      Turbo
    • Year
      2013
    • Role
      Lighting Technical Assistant
    • Company
      DreamWorks Animation

Experience

  • Lead Technical Director at Pixar Animation Studios
    Emeryville, CA, United States of America
    September 2020 - Present

  • Freelance CG Generalist at Self Employed
    November 2018 - September 2020

    Freelance 3D Shading, Lighting, Rendering, and Compositing for various clients.

    - Work closely with clients to determine requirements and define realistic expectations.

    - Implement flexible solutions that allow clients the freedom to tweak and fine-tune results (render layers, mattes, AOVs).

    - Quick to communicate progress and provide suggestions for how to overcome hurdles.

    - Deliver super-awesome renders within deadlines that exceed expectations.

  • Senior Software Engineer at Micron Technologies
    Lehi, UT, United States of America
    April 2013 - September 2020

    - Frontend developer on worldwide Agile team addressing enhancements and defects across a range of production-critical systems and languages.

    - Delivered multiple concept-to-completion full-stack MVC web applications as the lead .NET and Javascript developer.

    - Re-architected multiple Perl and c++ services to provide automatic failovers to secondary servers in case of system outages.

    - Implemented hundreds of Perl and Python scripts to automate tasks, populate databases, collect data, and monitor system health.

    - Spear-headed the company’s use of Azure-DevOps to automate deployments and maintain Git repositories.

  • Lighting TA at DreamWorks Animation
    Glendale, CA
    January 2012 - April 2013

    - Set up the initial Linux file structure and light rigs for new shot sequences.

    - Optimized shots to reduce memory usage and render time by culling unseen assets, reducing G.I. bounces, baking light and shadows, and using cards.

    - Fixed render artifacts including shadows, reflections, G.I., light leaks.

    - Worked as the initial tester of DreamWorks’ new Lighting package; working closely with the developers to provide feedback and use cases.

    - Heavily leveraged Python to automate shot setup, improving efficiency.

  • Computer Professional at University of Utah
    Salt Lake City, UT, United States of America
    September 2010 - January 2012

    - Serviced and maintained hundreds of Apple computers across campus.

    - Developed a Bash system to automatically reimage down Macs without having to travel across campus for maintenance.

  • Pixar Undergraduate at Pixar Animation Studios
    Emeryville, CA, United States of America
    June 2010 - August 2010

    - Formally trained on the entire production pipeline.

    - Developed several shots collaboratively using production tools.

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